Small City: Kad Guwæ̈ti-máfhi

Kad Guwæ̈ti-máfhi

Kad Guwæ̈ti-máfhi
Example Gnoll architecture.
StateGoblin Tribes
ProvenceVyedlupglá Region
RegionFrëz Zdet Forest
Founded1253
Community LeaderLord Tammy
Area14 km2 (5 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1580 m (5183 ft)
Average Yearly Precipitation294 cm/y (115 in/y)
Population3304
Population Density236 people per km2 (660 people per mi2)
Town AuraInvocation
Naming
Native nameKad Guwæ̈ti-máfhi
Pronunciation/xoˈjald/ /mə˞fˈhi/
Direct Translation[sweet] [veil]
Translation[Not Yet Translated]

Kad Guwæ̈ti-máfhi (/xoˈjald/ /mə˞fˈhi/ [sweet] [veil]) is a subtropical Small City located in the Vyedlupglá Region of the Goblin Tribes.

The name Kad Guwæ̈ti-máfhi is derived from the Goblin language, as Kad Guwæ̈ti-máfhi was founded by Harvey, who was culturaly Gnoll.

Climate

Kad Guwæ̈ti-máfhi has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a freezing -3°C (27°F). Kad Guwæ̈ti-máfhi receives an average of 294 cm/y (115 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Guwæ̈ti-máfhi covers an area of nearly 14 km2 (5 mi2), and an average elevation of 1580 m (5183 ft) above sea level.

Overview

Kad Guwæ̈ti-máfhi was founded durring the late 13th century in winter of the year 1253, by Harvey. The establishment of Kad Guwæ̈ti-máfhi suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Guwæ̈ti-máfhi was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Guwæ̈ti-máfhi is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kad Guwæ̈ti-máfhi is is constructed arround a semi-circular crampt cobblestone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. The perhapse unnessisarily well built defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Kad Guwæ̈ti-máfhi has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kad Guwæ̈ti-máfhi ’s existence has dried up and the city is drifting down the stream of history as it dries up.

Civic Infrastructure

Kad Guwæ̈ti-máfhi has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Guwæ̈ti-máfhi has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Guwæ̈ti-máfhi. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Guwæ̈ti-máfhi's parks.

Kad Guwæ̈ti-máfhi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Guwæ̈ti-máfhi.

Kad Guwæ̈ti-máfhi has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Guwæ̈ti-máfhi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Guwæ̈ti-máfhi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Guwæ̈ti-máfhi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Guwæ̈ti-máfhi's public wards, blessings, and other arcane systems.

Kad Guwæ̈ti-máfhi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Guwæ̈ti-máfhi's natural decorations nor waterways.

Kad Guwæ̈ti-máfhi has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Guwæ̈ti-máfhi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Guwæ̈ti-máfhi has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Kad Guwæ̈ti-máfhi is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Kad Guwæ̈ti-máfhi's garrison was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, spring is long in Kad Guwæ̈ti-máfhi.

The Freezing Flow near Kad Guwæ̈ti-máfhi are known to be more aggressive than normal.

Kad Guwæ̈ti-máfhi's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Wild Magic energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 10
  • Farm Laborer: 23
  • Hunters: 12
  • Milk Maids: 8
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 8
    • Farmland: 13249 m2
    • Cattle and Similar Creatures: 826
    • Poultry: 9912
    • Swine: 660
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 330

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 8
  • Candlemakers: 12
  • Carpenters: 10
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 22
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 5
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 13
  • Tailors: 17
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 8
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 8
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 8
  • Fishmongers: 8
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 13
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 15
  • Barbers: 15
  • Coachmen: 4
  • Cooks: 12
  • Doctors: 6
  • Gamekeepers: 5
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 9
  • Housekeepers: 9
  • Housemaids: 19
  • House Stewards: 11
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 13
  • Restaurateur: 15
  • Tavern Keepers: 12

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 7
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 7
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 9
  • Millers: 6
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 9
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 10

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 9
  • Engineers: 4
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 4
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 7
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 20
  • Monks, Monastic: 10
  • Monks, Civic: 9
  • Historian, Oral: 7
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 13
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 14
  • Military Officers: 11

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 10
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 5
  • Seamsters: 16
  • Spinners: 10
  • Tinker: 3
  • Weaver: 7

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 4
  • Costumers: 2
  • Dancers: 3
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 10
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 12
  • Writers: 12

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 12
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 5
  • Tallowmakers: 8

1176 of Kad Guwæ̈ti-máfhi's population work within a Foundational Occupation.

1930 of Kad Guwæ̈ti-máfhi's population do not work in a formal occupation, but do contribute to the local economy. 198 (6%) are noncontributers.

Points of Interest

Kad Guwæ̈ti-máfhi has a substantial mill pond located a short distance from town.

POI

History

The the a millstone of Augury, an a millstone imbued with great amounts of Augury energies was created near Kad Grilf-läjs by in time immemorial, reportedly some time during the early 2nd century.

History